A new report shows which mobile carriers received the highest score in the real world 5G cloud game

A new report shows which mobile carriers received the highest

Whether you play Candy Crush or Call of Duty, find out how AT&T, Sprint, T-Mobile and Verizon compare for both 4G LTE and 5G networks.

Over the next few years, 5G is expected to bring supersonic download speeds and a new level of adaptability to our ever-expanding armamentarium of connected devices.

These network updates will bring with them revolutionary changes, especially the different ways in which we interact with the media in our daily lives. In fact, a recent CNET survey found that 40% of their users felt that entertainment enhancements would provide "the most life - changing 5G application," and for good reason. The user's fingers ensure smooth, glitch - free playback on mobile devices like never before, delivering faster playback speeds and lower latency compared to 4G LTE networks.

SEE: 5G Technology: Business Leader Management (TechRepublic Premium)

That said, a new report from mobile performance intelligence group RootMetrics looks at the current state of cloud - based gaming for both 4G LTE and 5G networks. Titled “Mobile Cloud Game: The Real Cloud Play Experience in the Los Angeles World” (a nod to the test bed site for the study) the report compares the performance of AT&T, Sprint, T- Mobile, with Verizon painting brighter. a picture of the current state of network issues. Below, we take a carrier’s look at some of the most interesting key findings.


    Approach: Real world cloud gaming experience

    The report compares major U.S. carriers based on total 5G network access, 5G and 4G LTE speeds and latency, as well as other gaming experience metrics such as jitter and packet loss. Download speeds and latency requirements set by Remote Play, Stadia, and xCloud were used as set thresholds for comparison. Overall, the team looked at two common types of cloud-based mobile games at two resolutions: SD (720p) and HD online games (1080p). The former are games that do not have much impact with very little delay but the latter require high video and audio quality and near zero delay for the gameplay. the best.

    Key Findings: Carrier Products

    Overall, the report found that all four carriers provided appropriate online distances for both steep and more challenging multiplayer games. However, the same cannot be said for latency. While most networks should be able to deliver a relatively smooth gaming experience for cloud-based gaming, online multiplayer games can be “challenging on most networks , even on 5G. "


    Overall, Sprint showed the largest packet loss of the four carriers. Packet loss rates were around 5% while on 4G LTE and over 4% for 5G. For comparison, at around 3% of packet loss gamers start losing crucial game components such as poor chat quality, overclocking, shoddy video, poor audio, and more. Increased packet loss will significantly reduce the overall user experience for online multiplayer games, however, as noted in the report, Sprint boasts moderately “impressive” 5G download speeds (61.8 Mbps) and wide 5G network access. As a result, the report's authors appear optimistic about the future of Sprint's 5G capability and latency development moving forward.

    For now, Sprint may be fitting the bill for steep games, however, the same cannot be said for more intensive online multiplayer options. The carrier’s medium download speed should provide a smooth gaming experience for both online multiplayer games and leg games. Sprint latency has exceeded the minimum considered for SD foot gaming, however, this should not deter foot gamers from playing less challenging entertainment. The carrier showed relatively high latency levels (95.0ms) on 4G LTE more than three times the minimum required for any type of cloud-based games and Sprint latency went up to 127.0ms on 5G. Nonetheless, more casual a la Candy Crush games should offer a very smooth experience for some smartphone games.

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    Verizon visited quality download speeds, exceeding the minimum levels required for online and standalone multiplayer games. In fact, Verizon mmWave 5G showed a moderate download speed of 254.7 Mbps. The report’s authors note that this is one of the fastest average 5G download speeds ever recorded in worldwide trials. The team noted problems finding a regular mmWave 5G around LA. That’s because mmWave 5G can’t exceed the speed of any other carrier’s mid-range 5G band. Overall, the carrier recorded hard scores for speeds, jitter, and packet loss over 5G and 4G LTE, however, Verizon latency was one of the highest recorded during LA tests. In short, individuals who rely on Verizon should expect a quality gaming experience, although online multiplayer options may be more challenging right now.


    T-Mobile demonstrated the most comprehensive 5G network access that carriers have. The company is also building on 5G average download speeds of 24.3 Mbps compared to average 4G LTE speeds of just 16.4 Mbps. The 5G download speeds exceeded the established requirements for HD and SD game, but the same cannot be said for HD online multiplayer games on 4G LTE.

    Overall, T-Mobile scored well on 5G jitter and packet loss. While T-Mobile recorded packet loss rates of 3.2% on 4G LTE, the carrier showed a rate of just 0.5% on 5G. This was the second only Verizon 5G packet loss rate of 0.2%. Jitter also upgraded from 4G LTE to 5G, dropping from 24.0 ms to 15.0ms respectively.

    SEE: How 5G brings new capabilities for connected devices (Technology Republic)

    It is important to note that T-Mobile recorded lower latency levels than Verizon and Sprint, although these numbers were still higher than the requirements of bare-bones game providers. The report notes latency levels of around 77ms for both 5G and 4G LTE should not be a problem for both SD and HD foot gamers, although individuals may experience weakness and glitch at times of more challenging online multiplayer.


    AT&T recorded the best latency signals on both 5G and 4G LTE. The carrier also crossed the thresholds for other key metrics such as packet loss and 5G jitter. In addition, AT&T 4G LTE and 5G average download speeds exceeded the minimum requirements for cloud-based games. Overall, the report concludes that AT&T should provide appropriate distances to accommodate online multiplayer and stand-alone games, as long as they present only “minor weak ”at games with a sharper focus such as Call of Duty. That said, AT&T should be able to handle the rigidity of most steep SD games with very few complaints. Online gamers who prefer multiplayer options should also enjoy a full smooth mobile gaming experience with minimal intrusion.

    Right now, the future of 5G and cloud-based online games seems bright. As can easily be gleaned from this first report, certainly every carrier has areas that clearly need improvement moving forward. You can view the full report and all the key findings here.

    See also

    The rapid development of 5G covers the concept map of the earth.  3D display of cold ground shining with rays of explosive sight.

    Image: hqrloveq, Getty Images / iStockphoto

    This story was last updated on May 5, 2022.

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