The Pixel Art Revolution will be broadcast
So long as artists love it Final FantasyWith Kazuko Shibuya tied to the technical limitations of 1980s game consoles, Neofotistou and Medeiros enjoy the puzzle - box nature of using an almost endless set of tools to create art that is defined by boundaries that they have set themselves. , not the technology. It is this control that separates today's pixel art from its predecessor, says Neofotistou. “What if, using NES restrictions, I can make pixels on a screen look better than any NES artist at the time had the experience, skill, time or budget to do so? ? "
Not only does pixel art have a creative impact, it also opens new doors on how games are made, says Medeiros' colleague Maddy Thorson, who rose to prominence as a writer and designer at Celeste.
“Pixel art is so small in file size, we can hold all the playable graphics Celeste in a RAM system, "she explained. CelesteThe infamous problem is built around the trial-and-error concept, and the player dies so often during play that the game has a neat death counter. Storing graphics in RAM allows the player to restart immediately after they die, reducing frustration and adding the "Ooh, I'll get it next time!" a feeling that makes the game so addictive.
It also allowed Thorson to tweak and reload levels without having to restart the game, helping him create Celestecomplex level design and perfect pixel platform. msgstr "It's just as fast as pixel art."
While Thorson claims to be a prototyped 3D game idea, pixel art remains the most comfortable medium for highly accurate Games. "It's about building our battles," she says. "When will we stay in our comfort zone, and when will we step outside?"
Preserving Pixel Art Graphics for the next title at Extreme Games, a “2D action exploration” game called ground blade, allowing the team to spend their intentions on elements such as level design, combat, and reporting. Medeiros laughs as he recalls reading online fan comments on how Celeste it could run on retro gaming hardware. It's not possible - even if the game runs at a similar resolution to Game Boy Advance games. With a familiar visual base in place, Medeiros and Thorson bring the world to life through other means, incorporating tricks that did not exist in the 80s: graphic elements that break the game 's typical 8 × 8 grid shape, lighting realistic, scrolling background with layers, and impressive special effects.
There is a vocal part of the community that is dissatisfied with today's pixel art games like Celeste adding visual flames to the foundations described decades ago, says Neofotistou. But for her, it's a sign of evolution. And she sees an opportunity for more graphic styles to follow the path with pixel art. "It's a remake of the AAA game wheel with India, and it's very exciting."
Similarly, Medeiros expects an increase in games inspired by PlayStation - style low polygon graphics * Tomb Raider - *. Just as pixel art has picked up new tricks and released the jank, these 3D games will also be updated for a new audience. “It's much more important to create games that look like you remember watching games then, not real hobbies, "he said.
Once in the forefront and then thrown away, pixel art has been revived by artists like Neofotistou and Medeiros. Inspired by the rise in indie game development, their work reveals a mature medium that is here to stay. Just as the simple pixel art of the 80s gave way to more sophisticated techniques in the 90s, a similar evolution is now taking place as pixel art is being rediscovered in a modern way. Technical limitations lie in tatters; the canvas of endless possibilities is wide for the future of the medium.
"Pixel art does not have to be covered with a pigeon like retro," says Neofotistou. "We use the most appropriate tools for the vision we are trying to achieve."
Medeiros sees a future for pixel art full of new experiments and techniques. Even though the current pixel art trend is gone when this tail end of the indie game's success comes to an end, Neofotistou says, by forcing things to use pixels that cannot and will not go away. We are scarcely on the surface of what pixel art has to offer as a creative medium of writing.