VR and AR are still courting at CES 2022 - TechCrunch

1641828261 VR and AR are still courting at CES 2022

It's been somehow, vaguely, almost 10 years since the original Oculus Rift hit Kickstarter.

A decade later, VR headsets have become better and better - but it's safe to say that, at this stage, the adoption of VR… is gradual. If we are all going to end up with headphones (be they VR, AR or a combination of both) attached to our faces, it will be less about one big thing * and more as a result of a thousand small steps . A Beat Saber here; a Supernatural there. Better / lighter sizes / faster headphones. People may become accustomed to using headphones for training purposes at work. Maybe everyone suddenly agrees on what a metaverse is.

This gradual improvement was real this year at CES. There was plenty of VR / AR news, none of it breaking the ground - but every other step in progress.

(* it's the only possible meteor strike, of course, if Apple does what it loves to do and enter late, dropping its version and turning the segment That's been a rumor for a while now.)

We will summarize the largest pieces of VR / AR from the show.

Index

    Sony PS VR2

    Image Credit: Sony

    We've known for a while now that Sony has been working on a next-gen headset for the PlayStation 5, following on from the PS VR headset it released in 2022. But beyond that kind of light “We're working on it! ”An announcement back in early 2022 and a few details about the regulators a few months later, they had not shared much detail.

    They still hold some cards nearby, but have shared a few more details about the now officially known PS VR2. For instance:

    • It will have a resolution of 2000 × 2040 per eye.
    • It will have a wider view than the first-gen headset, at 110 degrees versus 96.
    • It will have a refresh rate of 90/120 Hz.
    • It will be able to track the movement of your eyes, possibly allowing you to identify things like interface elements just by looking at them.
    • It supports foveated delivery, which is an elegant way of saying that it can use processing power more efficiently by prioritizing the delivery of anything that is at the center of your vision.
    • They're building new controllers for it (pictured below) with fingerprint detection and the PS5's mind-bending variable motions.
    1641828260 457 VR and AR are still courting at CES 2022

    Image Credit: Sony

    What will the headset look like? Unknown! Just when will it be dispatched? TBD! But with the PS VR as one of the few headphones to make it even sort of a competitor Oculus Meta Quest in terms of ease of use, it's good to see Sony continue to build here.

    HTC Vive Slim Tracker

    1641828260 923 VR and AR are still courting at CES 2022

    Image Credit: HTC Vive

    What is the best way to handle VR engagement? Most of the popular headphones are fixed on some kind of controller in each hand. What if you just do your own hand the controller, instead?

    Manual tracking is not a new idea, of course. Companies have come and gone with hand tracking as their main goal.

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    But HTC's approach here is a little different. Instead of relying solely on cameras, they hope to put sensor bands on each wrist to help the system monitor what the cameras can't see - like when one hand is hiding. the other hand, or when your hand. arm back behind you for a golf swing. The company also showed the sensors at work while attached to other items, such as ping pong paddles and a NERF gun.

    The company says the sensors should begin delivery later this year for $ 129. Any acceptance? For now, at least, it's only works with HTC's Vive Focus 3 headset.

    MeganeX version

    1641828260 474 VR and AR are still courting at CES 2022

    Image Credit: Shiftall

    VR headsets have been much slippery over the years, but they are still very beefy. What is the minimum they will actually get, though?

    The Panasonic Shiftall subsidiary has been working on an "ultra-light, ultra-high-resolution" headset called the Meganex. With speakers built into the frames and a 1.3 ″ (2560 × 2560) display for each eye, they look more like a large pair of steampunk sunglasses than a headset. Although it is designed to be lightweight and accessible, do not expect to move around also many in those - you need to connect them to a computer via USB-C to do the heavy graphical build.

    Shiftall says these should be sent away this year for "less than $ 900."

    Microsoft partners with Qualcomm for AR chips

    1641828260 733 VR and AR are still courting at CES 2022

    Image Credit: Qualcomm

    Microsoft already uses Qualcomm chips for their HoloLens headphones, but the companies made things a little more official this week. At Qualcomm 's keynote address it was announced that the two will work together to develop chipsets built specifically for use in AR headsets, with these chipsets supporting each of the development platforms their augmented reality (Microsoft Mesh and Snapdragon Spaces.)

    Nvidia universal

    1641828261 391 VR and AR are still courting at CES 2022

    Image Credit: Nvida

    It's not flashy hardware, but it could be important on the software side of things: Nvidia this week unveiled Omniverse, its collection of tools to help 3D content creators work together in real time.

    Frederic Lardinois writes in the news post:

    Omniverse is Nvidia's platform for enabling creators, designers and engineers to collaboratively build a virtual world. It is the company’s platform that brings together design tools and assets from first-party and third-party applications into a single hardware and software ecosystem. Until now, Omniverse and the various Nvidia devices that support it were in beta, but at CES today, the company removed the beta label and made Omniverse universally available to creators.

    Glasses AR TCL

    This one seems like a concept for now, so ... well, don't fall in love yet. But the TV / phone / aircraft maker TCL is dabbling in the AR glasses space, putting something like Google Glass in a package that looks a lot more like a standard pair of specs. “Holographic optical wave guidance technology” pushes images onto the lens and into your field of view, and their concept video above promises built-in friction controls. into the frames.

    Read more about CES 2022 on TechCrunch

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